Release v8 (Catching Up-date)
Check the public update schedule here for more info, or join our discord.
THIS CHANGELOG ARCHIVE IS NO LONGER BEING MAINTAINED
THIS CHANGELOG ARCHIVE IS NO LONGER BEING MAINTAINED
Release v7 (Anniversary Update)
v7.2.0 (split 3)
Changes:
-Tons of bugfixes.
-King boo improvements.
patch v7.2.1:
-Further bugfixes.
hotfix patch v7.2.2:
Multiple king boos are now supported.
v7.1.PublicBeta
Additions:
-Added king boo, with tons of customisation options.
v7.1.2
Changes:
-Added conveyor belts, which are disabled when a pswitch is active.
-Added on/off conveyor belts, activated by on/off switches.
-Added escalators of the OG SMW.
v7.1.1
Changes:
-Added widescreen mode.
-Fixed tons of bugs
-Several asset updates.
v7.1.0 (Split 2)
Changes:
-Tons of bugfixes
v7.0.PublicBeta6
Changes:
-Added the sewer tileset
-Tons of bugfixes and performance improvements.
v7.0.PublicBeta5
Changes:
-Huge loading time improvements.
-Increased game FPS by upping performance.
v7.0.0 (Split 1)
Changes:
-Tons of bugpatches and finalisation of any content!
v7.0.PublicBeta4
Changes:
-Added the autumn forest foreground.
-Further bugfixes to prepare for the fullversion.
v7.0.PublicBeta3
Additions:
-Added the autumn tileset.
-Added the fishing lakitu.
-Added the regular lakitu in a cloud.
-Added the SMB1/NSMB flag pole.
v7.0.PublicBeta2
Changes:
-Added the fishing lakitu.
-Added the regular flying lakitu.
-Added the ridable cloud appearing after eliminating a cloud lakitu.
-Added a giftbox with the !-switch.
-Further hotfix and improvements.
v7.0.PublicBeta1
Additions:
-Added hover tooltips in editor!
-Added the ability to automatically go back to your camera's previous position after testing a level or switching maps.
-Added the ability to Shift+right click tiles to directly grab placed items/tiles.
-Added vines, including the ability to climb!
-Added a confetti overlay!
-Added some festive decorations.
-Added the !-switch which temporarily turns the new outlined blocks solid.
-Added anti yoshi signs.
-Added the splitting chuck.
Important fixes:
-Fixed mario being unable to run after unmounting after not releasing the run key.
-Items spawned by baddie boxes off screen are now automatically loaded.
-Mario can no longer deal damage to bowser by sliding.
-Fixed incorrect crowber speeds.
-Fixed spike hitbox being disabled when holding a spikeball.
Changes:
-Tons of bugfixes.
-King boo improvements.
patch v7.2.1:
-Further bugfixes.
hotfix patch v7.2.2:
Multiple king boos are now supported.
v7.1.PublicBeta
Additions:
-Added king boo, with tons of customisation options.
v7.1.2
Changes:
-Added conveyor belts, which are disabled when a pswitch is active.
-Added on/off conveyor belts, activated by on/off switches.
-Added escalators of the OG SMW.
v7.1.1
Changes:
-Added widescreen mode.
-Fixed tons of bugs
-Several asset updates.
v7.1.0 (Split 2)
Changes:
-Tons of bugfixes
v7.0.PublicBeta6
Changes:
-Added the sewer tileset
-Tons of bugfixes and performance improvements.
v7.0.PublicBeta5
Changes:
-Huge loading time improvements.
-Increased game FPS by upping performance.
v7.0.0 (Split 1)
Changes:
-Tons of bugpatches and finalisation of any content!
v7.0.PublicBeta4
Changes:
-Added the autumn forest foreground.
-Further bugfixes to prepare for the fullversion.
v7.0.PublicBeta3
Additions:
-Added the autumn tileset.
-Added the fishing lakitu.
-Added the regular lakitu in a cloud.
-Added the SMB1/NSMB flag pole.
v7.0.PublicBeta2
Changes:
-Added the fishing lakitu.
-Added the regular flying lakitu.
-Added the ridable cloud appearing after eliminating a cloud lakitu.
-Added a giftbox with the !-switch.
-Further hotfix and improvements.
v7.0.PublicBeta1
Additions:
-Added hover tooltips in editor!
-Added the ability to automatically go back to your camera's previous position after testing a level or switching maps.
-Added the ability to Shift+right click tiles to directly grab placed items/tiles.
-Added vines, including the ability to climb!
-Added a confetti overlay!
-Added some festive decorations.
-Added the !-switch which temporarily turns the new outlined blocks solid.
-Added anti yoshi signs.
-Added the splitting chuck.
Important fixes:
-Fixed mario being unable to run after unmounting after not releasing the run key.
-Items spawned by baddie boxes off screen are now automatically loaded.
-Mario can no longer deal damage to bowser by sliding.
-Fixed incorrect crowber speeds.
-Fixed spike hitbox being disabled when holding a spikeball.
Release v6 (Halloween Update)
v6.2.2 (Split 3)
Changes:
-New metal mario powerup theme.
-brooser can break more blocks.
-Content finalisation andtons of bugpatches.
v6.2.PublicBeta2
Additions:
-Added broozers.
-Added green and purple swoops.
-Finalised fishbones.
-Added boo, bat and ninji light source blocks.
-Added sideways water tiles.
-Added more respawnable donut blocks.
-Added the grey brick block, only destroyable by heavy duty tools (placeholder)
Changes:
-Snow tileset tweaks.
-Added a scenery log.
-Addressed issues with existing new features.
-
v6.2.PublicBeta1
Additions:
-Added boo circles.
-Added the light block item.
-Added swimming bone fish..
v6.1.0 (Split 2)
Changes:
-Tons more bugpatches and finalising all content.
v6.1.PublicBeta3
Additions:
-Added boo streams/snakes.
-Added the block boo.
-Added the title screen music as a level theme.
v6.1.PublicBeta2
Changes:
-You can now also place half cracked splunkins.
-You can now use 30 FPS mode to increase performance.
-Added a pickup delay timer.
-Tweaked bowser's AI when interacting with objects.
-Tons of bugfixes as you guys report way too much...
v6.1.PublicBeta1
Additions:
-Added splunkins.
-Added green bubbles found in ghost houses.
-Added the nightmare grassland tileset.
v6.0.0 (Split 1)
Changes:
-Fixed tons of bugs & finalised content.
-Added the boo busters minigame.
v6.0.PublicBeta2
Additions:
-Added the skeleblargg, a spinjumpable blargg.
-Added more ways to adjust custom music volume ingame.
-Added brown pswitches to the potential boss loot table.
Changes:
-Candles can now be lit/unlit by fire and iceballs.
-Blarggs can no longer be spinjumped.
-Kuribo shoe now does a big bounce on springs.
-Mario starts now small at checkpoints.
-Yoshi now spits items short range when crouched.
-You can now change chain count of chain chomps with the SHIFT and CONTROL keys.
v6.0.PublicBeta1
Changes:
-Added the ghost house tileset.
-Added boos.
-Added the big boo.
-Added eeries.
-Added 2 new ghost house foregrounds.
-Added a new gimmick; boos move regardless of whether you look at them depending on darkness effects.
Changes:
-New metal mario powerup theme.
-brooser can break more blocks.
-Content finalisation andtons of bugpatches.
v6.2.PublicBeta2
Additions:
-Added broozers.
-Added green and purple swoops.
-Finalised fishbones.
-Added boo, bat and ninji light source blocks.
-Added sideways water tiles.
-Added more respawnable donut blocks.
-Added the grey brick block, only destroyable by heavy duty tools (placeholder)
Changes:
-Snow tileset tweaks.
-Added a scenery log.
-Addressed issues with existing new features.
-
v6.2.PublicBeta1
Additions:
-Added boo circles.
-Added the light block item.
-Added swimming bone fish..
v6.1.0 (Split 2)
Changes:
-Tons more bugpatches and finalising all content.
v6.1.PublicBeta3
Additions:
-Added boo streams/snakes.
-Added the block boo.
-Added the title screen music as a level theme.
v6.1.PublicBeta2
Changes:
-You can now also place half cracked splunkins.
-You can now use 30 FPS mode to increase performance.
-Added a pickup delay timer.
-Tweaked bowser's AI when interacting with objects.
-Tons of bugfixes as you guys report way too much...
v6.1.PublicBeta1
Additions:
-Added splunkins.
-Added green bubbles found in ghost houses.
-Added the nightmare grassland tileset.
v6.0.0 (Split 1)
Changes:
-Fixed tons of bugs & finalised content.
-Added the boo busters minigame.
v6.0.PublicBeta2
Additions:
-Added the skeleblargg, a spinjumpable blargg.
-Added more ways to adjust custom music volume ingame.
-Added brown pswitches to the potential boss loot table.
Changes:
-Candles can now be lit/unlit by fire and iceballs.
-Blarggs can no longer be spinjumped.
-Kuribo shoe now does a big bounce on springs.
-Mario starts now small at checkpoints.
-Yoshi now spits items short range when crouched.
-You can now change chain count of chain chomps with the SHIFT and CONTROL keys.
v6.0.PublicBeta1
Changes:
-Added the ghost house tileset.
-Added boos.
-Added the big boo.
-Added eeries.
-Added 2 new ghost house foregrounds.
-Added a new gimmick; boos move regardless of whether you look at them depending on darkness effects.
Release v5 (Power-Update)
v5.1.1
Changes:
-Added wrapped yoshi eggs, the equivalant to presents for yoshi eggs.
-Added a few missing sound effects.
-Hotfixed a few yoshi related bugs.
-Powerup chects can now contain yoshis and goomba shoes.
v5.1.0 (Split 2)
Changes:
-Fixed tons of bugs.
-Fixed frog mario's appearance in a goomba shoe.
-Frog suit now bounces before picked up.
-Shoe goomba now longer pop out their head.
-Added the shoe goomba's sound effect.
-Further finalised all content of this update.
v5.1.PublicBeta3
Additions:
-Added the frog suit, his jump got a 2 tile in addition to his features of SMB3.
-Added the goomba shoe, these are also compatible with goomba stacks.
Other changes:
-Yoshi eggs can now be put inside of blocks.
-Chests can now be given a tag to only open chests with the same tag.
-Yoshi is no longer immume to death blocks when mounted.
-The SMC BETA app now has a different logo.
-Yoshi now recoils off of sawblades when landing on its edge.
-Yoshi now eats more like SMW.
-Fixed mario having a slight cutoff when standing on a pipe.
v5.1.PublicBeta2
Changes:
-Lots of yoshi bugfixes and tweaks, such as camera jitter tweaks and the ability for yoshi to swim.
-Added signs as an alternative to NPC's and textboxes.
-Added the winged mode as an option to boom boom!
-Added toad house chests which can warp the player.
v5.1.PublicBeta1
Additions:
-Added Yoshi, including his abilities when holding a shell.
v5.0.4
Changes:
-Added a new buzzy beetle palette.
-Added roof spinies.
-Added already spinning spiny shells (upside down).
-Added stationary upside down spiny shells.
-Added roofskip prevention to the bottom of the level as well, "anti-voidskip".
-More bugfixes.
Hotfix patch v5.0.4.1:
-Fixed spiny and buzzy beetle AI.
-Reenabled brick block collisions.
Hotfix patch v5.0.4.2:
-Fixed a glitch with invisible tiles at the bottom of the screen.
Patch v5.0.4.3:
-Updated textboxes and signs to support text manipulation.
-Changed font of message containers.
-Textboxes and signs now use a smooth scroll.
-Added the gray P-switch's present.
-New grassland semisolid slope tiles.
-Toad's colour can now be chosen from the customisation menu.
-Tons of bugfixes.
v5.0.3
Changes & Fixes:
-Fixed a bug with venus fire traps having preloaded fire.
-Fixed a bug where blue koopas could travel at hyperspeed.
-Fixed a bug where cheep cheeps would jump instantly.
-Fixed a bug where the angry sun misaligned when scrolling vertically.
-Fixed a bug where the snow pokey could play the wrong death animation.
-Lots more minor bugfixes.
-Munchers and jelectros now turn into yellow coins when the grey P-switch is active.
-Hammers now interact less heavily with springs.
-Bobombs and kabombs are no longer ignited by dangerous liquids such as poison, they will disintegrate instead.
v5.0.2
Additions:
-Added venus fire traps to the piranha plant family.
-Added grey P-switches, which turn enemies into coins.
-Added grey coins to match this new switch!
-Added the bombshell koopa of super mario land, beware of the beach koopa though, as it will explode when entering a shell!
-Added flippable P-switches, you can get these by pressing CTRL.
-Added the grey castle goomba's to the editor, they have no special abilities.
-Added corridor doors, which are based off of the doors of flag pole castles.
-More tooltips!
Other changes:
-Overhauled the CBG menu.
-Tweaked koopa animations.
-Improved flight possibilities for flying koopas.
-Synced goombas with goombuds, meaning you can now have paragoombuds.
-Dash coins now appear much faster and dashier.
-Presents no longer break under semisolids.
-Bullies now only run towards mario if he's on the same platform as them.
-Added angle change and cycle options to the arrow clouds.
-Arrow clouds now also have a feature where they can persist permanently.
-Grrrols now sink in lava instead of falling through it full force.
-Koopa kicking tweaks.
-Superballs now damage gay bowser.
v5.0.1
Changes:
-Added 5 new super mario land themed music tracks.
-Fixed a lot of bugs which appeared in the update release.
v5.0.0 (Split 1)
Changes:
-Added the combo stomper minigame.
-Added the minigame hub.
-Tons of bugfixes.
-All of the content of the beta builds listed below.
v5.0.PublicBeta2
Additions:
-Added goomba towers, you can create these by stacking goombas or goombrats on top of eachother.
-Added the superball flower power-up.
-Added deep cheeps.
-Added eep cheeps.
-The fish generator can now spawn these new fish as well for extra suckage.
-Added the tag changer tile for platforms.
-Added arrow clouds which redirect superballs.
-Added the soccer chuck with a soccer ball packed onto it, jump on the ball to kick it.
Other:
-Visual tweaks to the star world tileset.
v5.0.PublicBeta1
Additions:
-Added the new star world tileset!
-Added the tanooki suit, you can transform into a statue with space+down.
-Added the new waterfall hills background.
-Added tail goombas, including shift alternatives which drop a power-up.
-Added the fake block enemy.
-Added urchins in 3 variants.
Changes:
-Wall attached enemies will now attach to walls when flying against one (for example, by the means of a spring)
-Added additional tooltips to power-ups in the editor.
-Mario can no longer pick up items while sliding.
-Fixed further collision issues with pokeys.
Changes:
-Added wrapped yoshi eggs, the equivalant to presents for yoshi eggs.
-Added a few missing sound effects.
-Hotfixed a few yoshi related bugs.
-Powerup chects can now contain yoshis and goomba shoes.
v5.1.0 (Split 2)
Changes:
-Fixed tons of bugs.
-Fixed frog mario's appearance in a goomba shoe.
-Frog suit now bounces before picked up.
-Shoe goomba now longer pop out their head.
-Added the shoe goomba's sound effect.
-Further finalised all content of this update.
v5.1.PublicBeta3
Additions:
-Added the frog suit, his jump got a 2 tile in addition to his features of SMB3.
-Added the goomba shoe, these are also compatible with goomba stacks.
Other changes:
-Yoshi eggs can now be put inside of blocks.
-Chests can now be given a tag to only open chests with the same tag.
-Yoshi is no longer immume to death blocks when mounted.
-The SMC BETA app now has a different logo.
-Yoshi now recoils off of sawblades when landing on its edge.
-Yoshi now eats more like SMW.
-Fixed mario having a slight cutoff when standing on a pipe.
v5.1.PublicBeta2
Changes:
-Lots of yoshi bugfixes and tweaks, such as camera jitter tweaks and the ability for yoshi to swim.
-Added signs as an alternative to NPC's and textboxes.
-Added the winged mode as an option to boom boom!
-Added toad house chests which can warp the player.
v5.1.PublicBeta1
Additions:
-Added Yoshi, including his abilities when holding a shell.
v5.0.4
Changes:
-Added a new buzzy beetle palette.
-Added roof spinies.
-Added already spinning spiny shells (upside down).
-Added stationary upside down spiny shells.
-Added roofskip prevention to the bottom of the level as well, "anti-voidskip".
-More bugfixes.
Hotfix patch v5.0.4.1:
-Fixed spiny and buzzy beetle AI.
-Reenabled brick block collisions.
Hotfix patch v5.0.4.2:
-Fixed a glitch with invisible tiles at the bottom of the screen.
Patch v5.0.4.3:
-Updated textboxes and signs to support text manipulation.
-Changed font of message containers.
-Textboxes and signs now use a smooth scroll.
-Added the gray P-switch's present.
-New grassland semisolid slope tiles.
-Toad's colour can now be chosen from the customisation menu.
-Tons of bugfixes.
v5.0.3
Changes & Fixes:
-Fixed a bug with venus fire traps having preloaded fire.
-Fixed a bug where blue koopas could travel at hyperspeed.
-Fixed a bug where cheep cheeps would jump instantly.
-Fixed a bug where the angry sun misaligned when scrolling vertically.
-Fixed a bug where the snow pokey could play the wrong death animation.
-Lots more minor bugfixes.
-Munchers and jelectros now turn into yellow coins when the grey P-switch is active.
-Hammers now interact less heavily with springs.
-Bobombs and kabombs are no longer ignited by dangerous liquids such as poison, they will disintegrate instead.
v5.0.2
Additions:
-Added venus fire traps to the piranha plant family.
-Added grey P-switches, which turn enemies into coins.
-Added grey coins to match this new switch!
-Added the bombshell koopa of super mario land, beware of the beach koopa though, as it will explode when entering a shell!
-Added flippable P-switches, you can get these by pressing CTRL.
-Added the grey castle goomba's to the editor, they have no special abilities.
-Added corridor doors, which are based off of the doors of flag pole castles.
-More tooltips!
Other changes:
-Overhauled the CBG menu.
-Tweaked koopa animations.
-Improved flight possibilities for flying koopas.
-Synced goombas with goombuds, meaning you can now have paragoombuds.
-Dash coins now appear much faster and dashier.
-Presents no longer break under semisolids.
-Bullies now only run towards mario if he's on the same platform as them.
-Added angle change and cycle options to the arrow clouds.
-Arrow clouds now also have a feature where they can persist permanently.
-Grrrols now sink in lava instead of falling through it full force.
-Koopa kicking tweaks.
-Superballs now damage gay bowser.
v5.0.1
Changes:
-Added 5 new super mario land themed music tracks.
-Fixed a lot of bugs which appeared in the update release.
v5.0.0 (Split 1)
Changes:
-Added the combo stomper minigame.
-Added the minigame hub.
-Tons of bugfixes.
-All of the content of the beta builds listed below.
v5.0.PublicBeta2
Additions:
-Added goomba towers, you can create these by stacking goombas or goombrats on top of eachother.
-Added the superball flower power-up.
-Added deep cheeps.
-Added eep cheeps.
-The fish generator can now spawn these new fish as well for extra suckage.
-Added the tag changer tile for platforms.
-Added arrow clouds which redirect superballs.
-Added the soccer chuck with a soccer ball packed onto it, jump on the ball to kick it.
Other:
-Visual tweaks to the star world tileset.
v5.0.PublicBeta1
Additions:
-Added the new star world tileset!
-Added the tanooki suit, you can transform into a statue with space+down.
-Added the new waterfall hills background.
-Added tail goombas, including shift alternatives which drop a power-up.
-Added the fake block enemy.
-Added urchins in 3 variants.
Changes:
-Wall attached enemies will now attach to walls when flying against one (for example, by the means of a spring)
-Added additional tooltips to power-ups in the editor.
-Mario can no longer pick up items while sliding.
-Fixed further collision issues with pokeys.
Release v4 (Volcano Update)
v4.Split-3.3
Changes:
-Added moving platforms; an extremely customisable new feature.
-Added directional indicator blocks which interact with moving platforms.
-Fixed tons of bugs.
v4.Split-3.QA-platformpatch
Info:
In this private quality assurance build, moving platforms were extensively tested and developed.
v4.Split-3.2
Changes:
-Added tons of new tooltips.
-The pause menu now has a fast respawn option.
-Baddie boxes got a new skin.
-Enemies now turn when hitting others.
-Added music changer fade-in/fade-out.
-You can now directly load level codes.
-The new level button is now visible.
Bugfixes:
-Deleting maps with yoshi coins no longer keeps the yoshi coins in the counter.
-Fixed palette errors.
-some more bugpatches.
v4.Split-3.1.test
Changes:
-Physics have been changed to match SMW
v4.Split-3.1
Additions:
-Added new cute one way gates with new sprites matchin' too!
-Added the large fuzzy!
-Added mecha cheep cheeps, suck my robotic fish.
-Added on/off spike blocks, which act similarly as on/off (death) blocks.
-Added the spiky spear log thing of meat impaling.. (???)
-Added the pillar bridges tiles.
-Added a few new pages to the editor for the sake of cleaning up.
v4.Split-3.0
Changes:
-Tons of bugfixes and new content listed in previous patches.
-Meteors and firebars now ignite bob-ombs.
-Chain chomps now swing back n forth.
-Chain chomps now swing the full distance of their chain at all times.
-Meteors now properly destroy blocks when paired with wind.
-Mario is now immume to pits upon clear.
-Timed platforms now contain an arrow.
-Steep slopes now cause items to slide.
-You can now restart from a game over menu.
-Held objects no longer interact with springboards.
-Mines now work in any liquid.
-You can now pause the wind generator in intervals.
-The engry sun now has an alternative in a customisation window.
-You can no longer spinjump on sparkies.
UPDATE RUNDOWN WILL BE ON LEVELPALACE YOUTUBE SOON.
v4.Split-3.PublicBeta-5
Additions:
-Added the angry sun.
-Added 2 new overlay effects! (sparkin' lava and bubbly water)
-Added timed platforms.
Changes:
-Updated volcanic cave tileset.
-You can no longer grab items while in shell dash.
-Bowser now dies when he falls offscreen.
-Banzai bills are now immume to cryolava.
-Barrier tiles now have anti roofskip.
-Glass blocks now act as solid tiles for wall walking enemies.
-Skele goonies are now immume to fire.
-Debris is now destroyed when hitting cryolava.
-Changed question block frames.
v4.Split-3.PublicBeta-4
Additions:
-Added the falling meteors in several different colours. (volcanic debris)
-Added the meteor generator effect.
-Added a NSMBDS & a NSMBWii volcanic theme SMW remix
-Added controller trigger support.
Changes:
-Duckjumping will no langer grant you immunity against the wind effect.
-Goonies can now carry parachutes carrying another object.
-Fixed goonies.
-Big grolls now crush through stone.
-Tag blocks now have a range trigger option.
-Changed wind SFX.
-More stuff can light kab-ombs now.
-More editor tooltips.
-Big steelies now shake the screen.
-Changed stone block break effect.
-Metal mario can now lower the fence post by jumping on it.
-Timer now flashes red when below 100 seconds.
v4.Split-3.PublicBeta-3
Additions:
-Added the wind generator effect.
-Added goonies in several shapes n sizes; from fat to boned thin.
-Added the leaf overlay effect.
-Added several new remixes in SMW style; SMB1 castle & bonus, SMAS game select and SM sunshine "sky and sea".
-Added circular doors as scenery
Changes:
-Grab blocks and ice cubes spawned from baddie boxes now are automatically activated upon spawn.
-Chain chomps now get unchained when too far away from their post.
-Thwomps can now trigger palace switches.
-New boss bass sprite.
-You can now exit minigames with escape.
-Respawning donut blocks are now the default.
Bugfixes:
-Lowered pokey and bubble CPU usage.
-Optimised overlay effects.
-Fixed issues with the recorder.
-Fixed pendulum collision when picking up entities.
-Fixed dolphins not holding onto entities when going underwater.
v4.Split-3.PublicBeta-2
Additions:
-Added the bullet bill generator effect.
-Added your daily infinite food supply of respawning donut blocks!
-Added new pipe corner tiles after lots of harassment.
-Added the wooden bonus room platforms.
-Added pendulums as an option for rotating objects such as the spinner and the moving platform; they'll swing back n forth.
-Added the tag block in the objects menu under advanced tiles, these blocks can manipulate objects with a tag set to em in their customisation window. The first object to be affected by this is the generator effect for bullet bills.
-Added directional cannons.
Changes:
-Changed a few bullet bill palettes.
-Increased max slide speed on slopes.
-Tweaks to penguin mario's slide.
-Penguin mario can now spinjump into water.
-Decreased the turn threshold on chasing fish.
-On/Off blocks will now turn solid when any other object than mario gets stuck inside.
-You can no longer spinjump on most fiery enemies.
-Mario now places an item slightly forward when releasing it when ducked.
-Minigame timer now blinks when low.
-You can now use shift to make a held spike a falling one instead.
-Grrrols now make sound when they do the touchy to walls.
-Grrrols are much heavier now and destroy everything they touch from all directions instead of only left and right.
-Lava falls now emit light.
-Digging chucks can now dig up snowballs on snowy terrain.
v4.Split-3.PublicBeta-1
Additions:
-Added the good boii chain chomp + their post.
-Added some heavy thick rollin' grrrols.
-Added crowber, soaring through the sky.
-Added the digging chuck.
-Added the flame hopper fire snake of SMW.
-Added the chained fire snake of NSMB/SMB3.
-Added candle flames.
v4.Split-2.1
Changes:
-Metal mario will now break bricks when running into them.
-The songs in the dropdown menu are now numbered.
-There are now proper score indicators.
-Fixed a ton of bugs.
-Metal mario in fish go klaaang!
v4.Split-2.0
Changes:
-Added lava falls.
-Tanookie mario can now extuinguish flames.
-Steel pinecone present causes an earthquake when it hits the ground.
-Improved blargg AI.
-Baddie boxes now spawn parachutes.
v4.Split-2.PublicBeta-4
Changes:
-Added blargg.
-Added kabombs.
-Shell mario now turns around when colliding with bullies.
-Hotheads now have arrows attached to them.
-Already lit bobombs now have an optional walking option.
-Koopas hit from below will turn into an upside down shell now.
-Koopas now face mario when entering their shell.
v4.Split-2.PublicBeta-3
Changes:
-Map limit has been doubled from 6 to 12 maps!
-Circular doors have been added, you can only enter these while in mid air.
-Added the hothead.
-Added jumping piranha plants.
-Added the big bully.
-Added the fiery nipper plants.
-Mario now bounces off of spinies during the metal cap effect.
-Bullies no longer fall off of edges on their own.
-You can now save at any point using enter.
-Metal mario is no longer pushed by bullies.
-Hammer bro's AI has been changed, a lil bit of IQ got shaken into em.
-Refined Level info.
-You can now add a level thumbnail to your level.
-Fixed a bug where you kept your power-up upon restart.
-Changed bullies being way too pushy when sliding.
-Bullies now more aggressively yeet their boilcoin.
-Added torches which can be lit.
-Wall climbing enemies will now turn when touching the edge of the screen.
-The porcupuffer is now immume to poison!
-There is now a "load last code" button for quickplay.
-Removed metal marios stomp while inside of liquids.
-Metal mario's stomp now has a short cooldown.
-Metal mario no longer stops bowser's balls, as there aint no stoppin those babies.
-Chucks now interact with more blocks.
-Dry bones and bony beetles are now able to survive lava!
-Added an "L" and an "R" on warps to prevent confusion.
-Shell mario now doesn't stop his shelldash when hitting a spring during his shelldash.
-Removed the collision from fading particles of the metal mario stomp.
v4.Split-2.PublicBeta-2
Additions:
-Added a NEW POWER-UP! The steel pinecone turns mario... hard... erm... into metal mario! metal mario takes no damage from hazardous liquids, sinks and has an empowered stomp.
-Added more bad humour to the changelogs.
Changes:
-Numbers on your keyboard can now also close the toolbar because logic is implemented several updates after initial implementation.
-Debug info can now be toggled instead of constantly opening the debug of the debug, neat!
-Big bullies are now less fat and wont break blocks from above.
-Bullies are now much tougher too, taking less knockback while being less fat?
-Saws no longer get killed by shells! whoever thought that initially was a good idea wasn't me, but boy it was unfun.
v4.Split-2.PublicBeta-1
Additions:
-Added bony beetles.
-Added spiketops
-Added lil' sparkies and hotheads.
-Added fuzzies.
-Added dino torches and dino rhinos.
-Added bullies in 2 different sizes.
-Added jumping piranha plants.
-Added nipper plants.
-Added more crystal variations.
-Added yellow springboards without gravity.
-Added knockback to underwater ?-blocks
-Doors can now do this thing called "not warp you", for the scenery meta.
v4.Split-1.3
Changes:
-Added yoshi coins.
-Fixed several bugs.
v4.Split-1.2
Changes:
-Added level theme changers.
-Added background/foreground changers.
-Added background colour changers.
-Added level music changers.
-Added overlay effect changers.
-Added water/normal mode togglers.
-Setting changers also have an option to be one time use only.
-Added more lava palettes alongside more dolphin and podoboo palettes.
-Added a new dead fish podoboo which can be spinjumped off of.
-Added decimal support to several ustomisable objects.
v4.Split-1.1
Changes:
-Controller support is now ingame! Most controllers should work, but further development will follow.
-Added several tooltips for blocks with unclear purpose.
-Rotating objects can be synchronised in the level settings.
-New music tracks such as the beach, desert and pyramid themes!
-More hotfixes from the initial split 1 release.
v4.Split-1.0
Changes:
-Added the sky tileset.
-Added the cloud tileset.
-Added big steelies, or as everyone likes to call em; bowser's balls, which unfortunately don't drop at a fixed heigth.
-Fire mario and hammer mario now bop up n down slightly when moving.
-You can now use CTRL to cycle through water tiles.
-Saws now make sounds again!
-Moved some editor tiles around.
-Already lit bob-ombs can now be placed, for those who wish to blow the ground away from you.
-Disco shells are now in the editor.
-Bowser now visually stands still when his speed is set to 0 instead of going in his walking animation.
-Palace switches can now be toggled from level start.
-Boom Boom can now be defeated with fireballs.
v4.1-PublicBeta-3
Changes:
-Finished bowser's AI.
-Finished the main coloured koopa AI.
-Added the baddie box, a heavily customisable object/enemy spawner with spawnrange, velocity, spawncaps, random velocity and much more.
-You can now change themes and music usign a dropdown menu.
-Added 2 new music tracks. (15 & 16)
-Several visual fixes.
-Added skull platforms which move on their own.
-Changed tile hitboxes and middleclicking to work inbetween layers.
-Boom Boom can now not spawn any items and have a custom music track as boss music using the settings menu.
-Piranha's now will munch yer butt/head down/up faster when you're more than 2 blocks above or below vertical ones.
-Arrow poles are now a decoration tile.
-The mega turnip leaves are now able to be centered.
-You can now swap between tree tiles using control.
-Play custom music option for bowser.
-The tile limit is now displayed, for your greedy needs (it's huge, good luck reaching it).
-Added indicators for parachutes and bubbles.
v4.1-PublicBeta-2
Additions:
-Added on/off death blocks, with a hit of a switch, death out of thin air!
-Blue beach koopas now got the ability to slide.
-New volcano tileset sprites and scenery.
-Added new darkened retro tiles.
-Added skulls as a scenery tile in the desert tileset.
Changes:
-Mechakoopas can now be frozen and will break out after a few seconds.
-Mechakoopas also have an increased stuntimer and a chase AI.
-Bowser is now immume to iceballs and the tail spin.
-Bowser now moves based upon wall placement, meaning he can jump up and dow walls.
-Bowser will no longer stick around his startpoint.
-Bowser now has 2 seconds of invulnerability when he takes damage.
-"walk to nearest NPC" now puts mario in a bubble if he can't reach and NPC or clears the level fully if no NPC is in range.
-Pow blocks now do 1 damage to boom boom
-Parachutes now always act the same when mario is attached to it.
v4.1-PublicBeta-1
Additions:
-Bowser finall hits the game! he has 3 attacks, including a brand new magic one and tons of customisation options.
-Mecha Koopas have been added to the editor and can be spawned by bowser.
-Added a new volcano background and foreground
-Added a volcanic waste tileset
-Added a volcanic cave tileset
-Added bowser's bridge, which includes a functioning axe.
-Added the grey block of SMF2
-Added boss gates, which unlock whenever you defeat a boss.
-Added a new SMB1 boss remix music track.
-Added yellow and blue koopas, AI isn't finished on the flying ones, but their AI will follow the SMW variant.
-Added blue beach koopa's which kick shells.
-Added the yellow beach koopa which can turn into a disco shell, which has been added too!
-Added bowser's flames of the SMW bossfight.
-TEST: added spiketops.
-TEST: added dino rhino's and rhino torches.
-TEST: added bony beetles.
-TEST: added sparkies and fuzzies.
-TEST: added hotheads.
QoL changes:
-You can now change the bone direction using CTRL.
-Big moles with a platform can now pass through 2 tile gaps.
-Fixed a few cutoffs in the forest tileset.
-Increased Mario's Iframes to 120 frames (2 seconds)
Changes:
-Added moving platforms; an extremely customisable new feature.
-Added directional indicator blocks which interact with moving platforms.
-Fixed tons of bugs.
v4.Split-3.QA-platformpatch
Info:
In this private quality assurance build, moving platforms were extensively tested and developed.
v4.Split-3.2
Changes:
-Added tons of new tooltips.
-The pause menu now has a fast respawn option.
-Baddie boxes got a new skin.
-Enemies now turn when hitting others.
-Added music changer fade-in/fade-out.
-You can now directly load level codes.
-The new level button is now visible.
Bugfixes:
-Deleting maps with yoshi coins no longer keeps the yoshi coins in the counter.
-Fixed palette errors.
-some more bugpatches.
v4.Split-3.1.test
Changes:
-Physics have been changed to match SMW
v4.Split-3.1
Additions:
-Added new cute one way gates with new sprites matchin' too!
-Added the large fuzzy!
-Added mecha cheep cheeps, suck my robotic fish.
-Added on/off spike blocks, which act similarly as on/off (death) blocks.
-Added the spiky spear log thing of meat impaling.. (???)
-Added the pillar bridges tiles.
-Added a few new pages to the editor for the sake of cleaning up.
v4.Split-3.0
Changes:
-Tons of bugfixes and new content listed in previous patches.
-Meteors and firebars now ignite bob-ombs.
-Chain chomps now swing back n forth.
-Chain chomps now swing the full distance of their chain at all times.
-Meteors now properly destroy blocks when paired with wind.
-Mario is now immume to pits upon clear.
-Timed platforms now contain an arrow.
-Steep slopes now cause items to slide.
-You can now restart from a game over menu.
-Held objects no longer interact with springboards.
-Mines now work in any liquid.
-You can now pause the wind generator in intervals.
-The engry sun now has an alternative in a customisation window.
-You can no longer spinjump on sparkies.
UPDATE RUNDOWN WILL BE ON LEVELPALACE YOUTUBE SOON.
v4.Split-3.PublicBeta-5
Additions:
-Added the angry sun.
-Added 2 new overlay effects! (sparkin' lava and bubbly water)
-Added timed platforms.
Changes:
-Updated volcanic cave tileset.
-You can no longer grab items while in shell dash.
-Bowser now dies when he falls offscreen.
-Banzai bills are now immume to cryolava.
-Barrier tiles now have anti roofskip.
-Glass blocks now act as solid tiles for wall walking enemies.
-Skele goonies are now immume to fire.
-Debris is now destroyed when hitting cryolava.
-Changed question block frames.
v4.Split-3.PublicBeta-4
Additions:
-Added the falling meteors in several different colours. (volcanic debris)
-Added the meteor generator effect.
-Added a NSMBDS & a NSMBWii volcanic theme SMW remix
-Added controller trigger support.
Changes:
-Duckjumping will no langer grant you immunity against the wind effect.
-Goonies can now carry parachutes carrying another object.
-Fixed goonies.
-Big grolls now crush through stone.
-Tag blocks now have a range trigger option.
-Changed wind SFX.
-More stuff can light kab-ombs now.
-More editor tooltips.
-Big steelies now shake the screen.
-Changed stone block break effect.
-Metal mario can now lower the fence post by jumping on it.
-Timer now flashes red when below 100 seconds.
v4.Split-3.PublicBeta-3
Additions:
-Added the wind generator effect.
-Added goonies in several shapes n sizes; from fat to boned thin.
-Added the leaf overlay effect.
-Added several new remixes in SMW style; SMB1 castle & bonus, SMAS game select and SM sunshine "sky and sea".
-Added circular doors as scenery
Changes:
-Grab blocks and ice cubes spawned from baddie boxes now are automatically activated upon spawn.
-Chain chomps now get unchained when too far away from their post.
-Thwomps can now trigger palace switches.
-New boss bass sprite.
-You can now exit minigames with escape.
-Respawning donut blocks are now the default.
Bugfixes:
-Lowered pokey and bubble CPU usage.
-Optimised overlay effects.
-Fixed issues with the recorder.
-Fixed pendulum collision when picking up entities.
-Fixed dolphins not holding onto entities when going underwater.
v4.Split-3.PublicBeta-2
Additions:
-Added the bullet bill generator effect.
-Added your daily infinite food supply of respawning donut blocks!
-Added new pipe corner tiles after lots of harassment.
-Added the wooden bonus room platforms.
-Added pendulums as an option for rotating objects such as the spinner and the moving platform; they'll swing back n forth.
-Added the tag block in the objects menu under advanced tiles, these blocks can manipulate objects with a tag set to em in their customisation window. The first object to be affected by this is the generator effect for bullet bills.
-Added directional cannons.
Changes:
-Changed a few bullet bill palettes.
-Increased max slide speed on slopes.
-Tweaks to penguin mario's slide.
-Penguin mario can now spinjump into water.
-Decreased the turn threshold on chasing fish.
-On/Off blocks will now turn solid when any other object than mario gets stuck inside.
-You can no longer spinjump on most fiery enemies.
-Mario now places an item slightly forward when releasing it when ducked.
-Minigame timer now blinks when low.
-You can now use shift to make a held spike a falling one instead.
-Grrrols now make sound when they do the touchy to walls.
-Grrrols are much heavier now and destroy everything they touch from all directions instead of only left and right.
-Lava falls now emit light.
-Digging chucks can now dig up snowballs on snowy terrain.
v4.Split-3.PublicBeta-1
Additions:
-Added the good boii chain chomp + their post.
-Added some heavy thick rollin' grrrols.
-Added crowber, soaring through the sky.
-Added the digging chuck.
-Added the flame hopper fire snake of SMW.
-Added the chained fire snake of NSMB/SMB3.
-Added candle flames.
v4.Split-2.1
Changes:
-Metal mario will now break bricks when running into them.
-The songs in the dropdown menu are now numbered.
-There are now proper score indicators.
-Fixed a ton of bugs.
-Metal mario in fish go klaaang!
v4.Split-2.0
Changes:
-Added lava falls.
-Tanookie mario can now extuinguish flames.
-Steel pinecone present causes an earthquake when it hits the ground.
-Improved blargg AI.
-Baddie boxes now spawn parachutes.
v4.Split-2.PublicBeta-4
Changes:
-Added blargg.
-Added kabombs.
-Shell mario now turns around when colliding with bullies.
-Hotheads now have arrows attached to them.
-Already lit bobombs now have an optional walking option.
-Koopas hit from below will turn into an upside down shell now.
-Koopas now face mario when entering their shell.
v4.Split-2.PublicBeta-3
Changes:
-Map limit has been doubled from 6 to 12 maps!
-Circular doors have been added, you can only enter these while in mid air.
-Added the hothead.
-Added jumping piranha plants.
-Added the big bully.
-Added the fiery nipper plants.
-Mario now bounces off of spinies during the metal cap effect.
-Bullies no longer fall off of edges on their own.
-You can now save at any point using enter.
-Metal mario is no longer pushed by bullies.
-Hammer bro's AI has been changed, a lil bit of IQ got shaken into em.
-Refined Level info.
-You can now add a level thumbnail to your level.
-Fixed a bug where you kept your power-up upon restart.
-Changed bullies being way too pushy when sliding.
-Bullies now more aggressively yeet their boilcoin.
-Added torches which can be lit.
-Wall climbing enemies will now turn when touching the edge of the screen.
-The porcupuffer is now immume to poison!
-There is now a "load last code" button for quickplay.
-Removed metal marios stomp while inside of liquids.
-Metal mario's stomp now has a short cooldown.
-Metal mario no longer stops bowser's balls, as there aint no stoppin those babies.
-Chucks now interact with more blocks.
-Dry bones and bony beetles are now able to survive lava!
-Added an "L" and an "R" on warps to prevent confusion.
-Shell mario now doesn't stop his shelldash when hitting a spring during his shelldash.
-Removed the collision from fading particles of the metal mario stomp.
v4.Split-2.PublicBeta-2
Additions:
-Added a NEW POWER-UP! The steel pinecone turns mario... hard... erm... into metal mario! metal mario takes no damage from hazardous liquids, sinks and has an empowered stomp.
-Added more bad humour to the changelogs.
Changes:
-Numbers on your keyboard can now also close the toolbar because logic is implemented several updates after initial implementation.
-Debug info can now be toggled instead of constantly opening the debug of the debug, neat!
-Big bullies are now less fat and wont break blocks from above.
-Bullies are now much tougher too, taking less knockback while being less fat?
-Saws no longer get killed by shells! whoever thought that initially was a good idea wasn't me, but boy it was unfun.
v4.Split-2.PublicBeta-1
Additions:
-Added bony beetles.
-Added spiketops
-Added lil' sparkies and hotheads.
-Added fuzzies.
-Added dino torches and dino rhinos.
-Added bullies in 2 different sizes.
-Added jumping piranha plants.
-Added nipper plants.
-Added more crystal variations.
-Added yellow springboards without gravity.
-Added knockback to underwater ?-blocks
-Doors can now do this thing called "not warp you", for the scenery meta.
v4.Split-1.3
Changes:
-Added yoshi coins.
-Fixed several bugs.
v4.Split-1.2
Changes:
-Added level theme changers.
-Added background/foreground changers.
-Added background colour changers.
-Added level music changers.
-Added overlay effect changers.
-Added water/normal mode togglers.
-Setting changers also have an option to be one time use only.
-Added more lava palettes alongside more dolphin and podoboo palettes.
-Added a new dead fish podoboo which can be spinjumped off of.
-Added decimal support to several ustomisable objects.
v4.Split-1.1
Changes:
-Controller support is now ingame! Most controllers should work, but further development will follow.
-Added several tooltips for blocks with unclear purpose.
-Rotating objects can be synchronised in the level settings.
-New music tracks such as the beach, desert and pyramid themes!
-More hotfixes from the initial split 1 release.
v4.Split-1.0
Changes:
-Added the sky tileset.
-Added the cloud tileset.
-Added big steelies, or as everyone likes to call em; bowser's balls, which unfortunately don't drop at a fixed heigth.
-Fire mario and hammer mario now bop up n down slightly when moving.
-You can now use CTRL to cycle through water tiles.
-Saws now make sounds again!
-Moved some editor tiles around.
-Already lit bob-ombs can now be placed, for those who wish to blow the ground away from you.
-Disco shells are now in the editor.
-Bowser now visually stands still when his speed is set to 0 instead of going in his walking animation.
-Palace switches can now be toggled from level start.
-Boom Boom can now be defeated with fireballs.
v4.1-PublicBeta-3
Changes:
-Finished bowser's AI.
-Finished the main coloured koopa AI.
-Added the baddie box, a heavily customisable object/enemy spawner with spawnrange, velocity, spawncaps, random velocity and much more.
-You can now change themes and music usign a dropdown menu.
-Added 2 new music tracks. (15 & 16)
-Several visual fixes.
-Added skull platforms which move on their own.
-Changed tile hitboxes and middleclicking to work inbetween layers.
-Boom Boom can now not spawn any items and have a custom music track as boss music using the settings menu.
-Piranha's now will munch yer butt/head down/up faster when you're more than 2 blocks above or below vertical ones.
-Arrow poles are now a decoration tile.
-The mega turnip leaves are now able to be centered.
-You can now swap between tree tiles using control.
-Play custom music option for bowser.
-The tile limit is now displayed, for your greedy needs (it's huge, good luck reaching it).
-Added indicators for parachutes and bubbles.
v4.1-PublicBeta-2
Additions:
-Added on/off death blocks, with a hit of a switch, death out of thin air!
-Blue beach koopas now got the ability to slide.
-New volcano tileset sprites and scenery.
-Added new darkened retro tiles.
-Added skulls as a scenery tile in the desert tileset.
Changes:
-Mechakoopas can now be frozen and will break out after a few seconds.
-Mechakoopas also have an increased stuntimer and a chase AI.
-Bowser is now immume to iceballs and the tail spin.
-Bowser now moves based upon wall placement, meaning he can jump up and dow walls.
-Bowser will no longer stick around his startpoint.
-Bowser now has 2 seconds of invulnerability when he takes damage.
-"walk to nearest NPC" now puts mario in a bubble if he can't reach and NPC or clears the level fully if no NPC is in range.
-Pow blocks now do 1 damage to boom boom
-Parachutes now always act the same when mario is attached to it.
v4.1-PublicBeta-1
Additions:
-Bowser finall hits the game! he has 3 attacks, including a brand new magic one and tons of customisation options.
-Mecha Koopas have been added to the editor and can be spawned by bowser.
-Added a new volcano background and foreground
-Added a volcanic waste tileset
-Added a volcanic cave tileset
-Added bowser's bridge, which includes a functioning axe.
-Added the grey block of SMF2
-Added boss gates, which unlock whenever you defeat a boss.
-Added a new SMB1 boss remix music track.
-Added yellow and blue koopas, AI isn't finished on the flying ones, but their AI will follow the SMW variant.
-Added blue beach koopa's which kick shells.
-Added the yellow beach koopa which can turn into a disco shell, which has been added too!
-Added bowser's flames of the SMW bossfight.
-TEST: added spiketops.
-TEST: added dino rhino's and rhino torches.
-TEST: added bony beetles.
-TEST: added sparkies and fuzzies.
-TEST: added hotheads.
QoL changes:
-You can now change the bone direction using CTRL.
-Big moles with a platform can now pass through 2 tile gaps.
-Fixed a few cutoffs in the forest tileset.
-Increased Mario's Iframes to 120 frames (2 seconds)
Release v3 (Water Update)
Patch v3.5
Changes:
-You can now rotate volcano lotuses to have them shoot in any direction.
-Added a sound effect to the podoboo.
-Further swimming tweaks.
-Thwomps can no longer be defeated by tanooki tails.
-Added a new set of signs.
-You can now swap between the switch palace bars using control.
-The blue shell now slides down slopes in a shell dash.
-The platform mole now has a smaller hitbox.
-Added particle effects to the podoboo.
-Furtherbugfixes.
Patch v3.4
Changes:
-Slight changes to certain new decoration tiles.
-Steep upside down slopes now function just like other upside down slopes.
-Lowered the hammer throw sound effect.
-Snowpokeys can now be destroyed with a spinjump.
-Dolphins no longer act as a solid.
-Further camera tweaks
Patch v3.3
Changes:
-Collision has been redone, fixing a ton of bugs with slopes.
-More retro ingame music by supermakerplayer, the SM127 dev (wow yes that game exists, please join our discord so i can yeet invites in your face)
-A better camera which doesnt follow mario in annoying ways... that darned media!
-Swimming is now easier as mario earned his S-tier swimming certificate, congrats, mario!
-Red coins with parachutes will now spawn with the parachutes if you eat dem red loops, who knew skydiving could be so threatening for a red lil coin?
-Fixed a lot of hitbox issues, this should make the game a... "hit"... ehehehe
-Mario now preserves his momentum when frozen and takes damage when he smashes into a wall.
-Added a "play level" button on the title screen so you can hop into the game as quickly as possible.
-Moved the settings button after fighting a third world war for it.
-Ability to pause by pressing "P"
-Ability to make screenshots of the game by pressing "Q"
-Reset warps are now toggles for all warps, even if they don't go inbetween maps.
-Mario now receives knockback from the ceiling when bumping against it while swimming.
-Iceblocks now behave more chilled out when in cryolava.
-Mario learned how to throw objects with actual force.
-More sound effects to overcharge your ears with delicious noise.
-Nerfed the hitboxes of munchers, spikes and jelectros.
-Mario is immume to cryolava now too with the invincibility cheat.
-You can now jump on jumping fish... yes.
-A new mountain tileset!
-Overhauled the retro tilesets with new visuals and decorations.
-Added a guide for warps so you can now read something and still ask for help!
-IDK like over 100 bugfixes? ye let's just say it's 100 to excuse the pins clogging up.
Patch v3.2
Changes:
-Hotfixed small issues which were in v3.1
-Penguin suit now has an arrow in editor in case you want it to waddle
Patch v3.1
Changes:
-Fullscreen on levelpalace now works again!
-Mario's slide hitbox is slightly smaller.
-Background System improvements: BGs now always default to the bottom, even with Y-space. The parallax difference been removed. (Cloud BGs can be used to achieve better vertical scrolling)
-Organized the editor a little bit more.
-Ice cubes w/ dangerous enemies inside will break after a short time (Spiny Cheep Cheep, Porcupuffer, Boom Boom).
-Enemies on the same layer as tiles will always be in front of them.
-Boom Boom balancing: he now jumps up with his spikes up, increasing his invulnerability frame.
-Koopatroopas shells are no longer fireball resistant.
-Airborne Mario can now gain some extra speed when jumping from an enemy.
-New Toad sprites, improvements to Raccoon Mario sprites & other visuals tweaks to the retro ground & cave, grass and forest tilelsets.
-Clouds mario's clouds now emit light, just like goal orbs and red coin rings!
-Thwomps can now trigger POW-Blocks.
-A lot of reported bugs fixed and feedback implemented!
-3 new Toad colours + Toadette & Toadsworth
-new green poison Dolphins.
-Large hard block has been added next to a cave variant for retro tilesets.
-Added more enemy projectiles to the toolbar such as baseballs and footballs.
-Slow and fast skull rafts!
-New horizontal- and vertical only options for BG/FG scrolling to use for legacy SMF backgrounds.
-Last but definetely not least: added bunny mario which glides very slowly and can't spinjump.
v3.0 (update rundown)
-Early mobile support (touch screen)
-Level testing tools (invincibility + slowdown)
-A lot of water + the option to set your level to water mode
-Monty Moles: big and small with 3 different AI types (chase, moving platform & chasing platform)
-Rocky Wrenches; respawnable, non respawnable and bomb throwers.
-The all new beach tileset with a new background
-Retro Castle tileset
-Donut Blocks, with 2 different periods of time before they start falling
-The penguin suit power-up with the ability to slide, throw iceballs, swim more controlled and safely walk on ice
-The blue shell which increases swim speed and enables you to shell dash by pressing down while running
-Bob-ombs, which destroy a lot of blocks
-Outlined coins of NSMB
-Cannons with cannonballs, the foremost being the most customisable.
-New types of koopa's: flying and jumping
-Palace Switches in 4 different colours like in SMF2/3
-Very customisable cheep cheeps
-Blurps
-Rip Van Fish
-Bloopers (including a pink land variant)
-Banzai Bills
-Chucks with various abilities
-Volcano Lotus/loti
-Torpedo Teds with their respective customizable launchers
-very big fish such as the porcupuffer, spike bass, boss bass and the even bigger cheep chomp
-Brown P-Switches
-Dolphins with similar customisation to the podoboo
-Red Coin Ring + red coins
-Progessive Power-ups (with a starchain included)
-Bubbles which trap objects/enemies placed in the same spot of it in the opposing layer.
-Cryolava now freezes objects
-Jelectros
-Floating Mines with optional direction
-Switch Palace Tileset (4 colours)
-Airship Tileset
-Retro Underwater Tileset
-Dark effect + light sources
-New sprites for goomba's, boom boom and the retro styled liquids.
-Spiny cheep cheep
-More presents, including an exploding one.
-several new tiles such as bones
-a better experience while playing SMC in general
V3.PublicBeta-9
Bugpatch:
-Heccload o bugfixes and performance upgrades
v3.PublicBeta-8
Changes:
-Cheep chomps now take 3 hits from fireballs before they're killed.
-Added 2 different rocky shell variants; bomb throwers and non respawning ones.
-Penguin suit be smoooth.
-More bubble AI's because why not! chase, stationary and evade!
-New Boom Boom sprites by palutena!
-New retro water/lava/etc. animations by palutena!
-Added the SMB1 hard block and rock
-Added a few more backgrounds listed on LB's site
-more bugfixes yadda yadda
v3.PublicBeta-7
Additions:
-Added the all new blue shell power-up, run and press down to slip 'n spin...
-Added the penguin suit; shoot ice, swim faster and slide over ground.
-Added the porcupuffer, spiky!
-Added the boss bass which will chomp you down in 1 bite.
-Added the spike bass, which is a boss bass which can't chomp you down, hurray!
-Added the very, very, VERY big cheep chomp. It's dangerous, seriously.
-Added the spiny cheep cheep.
-Added several types of torpedo teds for good measure, including their launchers!
-Added bubbles, use Layer 1 and 2 to make these babies work.
-Added cannonballs and cannons for your bullet hell pleasures.
-Added more AI to cheep cheep's because why not.
-Added lots of new presents to match items, this includes a red present which will explode in a red pow blast when it hits a wall.
-The all new retro SMB1 water tileset!
Changes:
-Pink bloopers can now be jumped upon out of water.
-News will now also display ingame, making this page... less needed.
-New goomba sprites, AGAIN! yaaaaaaaaaay.
v3.PublicBeta-6
Additions:
-Added new tiles such as bones and logs.
-Added the retro castle tileset.
-Chucks, finally, lots of chucks!
-Dolphins, in red n blue, fancy!
-Bloopers because we wish to see this world burn, pink ones work outside of water.
-New effects! including a blue watery overlay, a darkness effect with light sources and a VERY dark effect.
-Progressive power-ups are now in!
-Added an option to turn off automatically placed tiles from mole holes and fish.
QoL improvements:
-Thwomps and munchers like eachother now, hurray!
-Thwomps can also properly use screenwrap now.
-Shells can collect all coin types.
-A few layering tweaks.
-further changes we won't list, hurray for bugfixin!
v3.PublicBeta-STABLE
Changes:
-A dded a new test button to the toolbar as a QoL improvement.
-Testing tools while testing your level! you can reduce game speed and make mario invincible.
-Sliding will now accelerate you up to much faster than running speed, that's a lot!
-You will no longer get hurt when grabbing a power-up in awkward spots nor ever take damage from flat out low terrain.
-Palace switches reset after dying, ones collected before you got a checkpoint persist though.
-Fish automatically turn around when they reach the end of a body of water.
-Touchscreen support! it's experimental though, so you won't be able to make full levels just yet.
-Clouds flower balance tweaks.
-Setting music to 0 will yield no music.
-spinjump projectile spam for various power-ups has been nerfed.
v3.PublicBeta-5
Additions:
-Added the sleepy "Rip van fish" which will chase you down, grab a star and see what happens...
-Monty moles in 2 sizes, 3 types (normal, platform and taxi) and 3 different ways of spawning!
-Added the airship tileset.
-Added jumping and flying paratroopas, press control to do a lot with em.
-Added an activation delay to podoboos.
-New airship music.
-Added 2 new effects: fog and swimming fish.
QoL improvements:
-Mario swims now faster upwards.
-New bob-omb sprites.
-Donut blocks fall faster.
v3.PublicBeta-4
Bugfixes:
-Cheep cheeps now turn when hitting a wall.
-Snowballs now get destroyed upon collision.
-Donut blocks are affected by water now.
Other changes:
-Changed some more water physics thingies.
-Added the checkpoint tile in addition to the switch palace added last patch.
-New editor themes
v3.PublicBeta-3
Additions:
-Cheep cheeps have been added! you can heavily customise these by clicking on them while holding shift.
-Blurps, no wall can stop em.
-Water, water and ye... more water tiles!
-Beach background and theme.
-Switch palace tileset in 4 different colours.
-New music, including underwater, bonus zone and a SMB1 remix in SMW.
-Added mines, make em move if ya wish.
-Added a spike that hurts mario from all sides regardless how he erm... hysically harassed it.
-Added jelectros.
Bugfixes:
-Thwomps now dont oddly sink in water in very creative ways.
-Skull rafts and ice blocks now acknowledge the existence of water.
-Fire and ice balls are now unaffected by the water slowdown.
Changes:
-Cryolava will now freeze anything it touches, brrrr!
-Spinjump will now persist through water and end when staying in water for too long.
-Sinking goes faster now, hurray!
-Hud can now be toggled with "H".
-New sprites for stuff liek the brown pswitch, brown coin and the red coin ring!
v3.PublicBeta-2
Additions:
-Wouldn't be a waterupdate without water! so it has been added as an early development addition.
v3.PublicBeta-1
Additions:
-Bobombs have been added!
-Volcano loti/lotuses, whatever you wanna call em in plural.
-Red coin ring which can hand out any power-up, including poisonous ones... hmmm
-Brown coins and brown pswitches, for people who prefer p-switches that only affect brown blocks.
-Donut blocks! two types of em even.
-Explosive present, because why not?
-Palace switches which persist through maps!
-Banzai bills, very gud big boys.
Changes:
-You can now shift click on certain blocks to add an item to it.
-Invisible ?-blocks can contain many different kinds o thingies now.
-A level info menu has been added.
Changes:
-You can now rotate volcano lotuses to have them shoot in any direction.
-Added a sound effect to the podoboo.
-Further swimming tweaks.
-Thwomps can no longer be defeated by tanooki tails.
-Added a new set of signs.
-You can now swap between the switch palace bars using control.
-The blue shell now slides down slopes in a shell dash.
-The platform mole now has a smaller hitbox.
-Added particle effects to the podoboo.
-Furtherbugfixes.
Patch v3.4
Changes:
-Slight changes to certain new decoration tiles.
-Steep upside down slopes now function just like other upside down slopes.
-Lowered the hammer throw sound effect.
-Snowpokeys can now be destroyed with a spinjump.
-Dolphins no longer act as a solid.
-Further camera tweaks
Patch v3.3
Changes:
-Collision has been redone, fixing a ton of bugs with slopes.
-More retro ingame music by supermakerplayer, the SM127 dev (wow yes that game exists, please join our discord so i can yeet invites in your face)
-A better camera which doesnt follow mario in annoying ways... that darned media!
-Swimming is now easier as mario earned his S-tier swimming certificate, congrats, mario!
-Red coins with parachutes will now spawn with the parachutes if you eat dem red loops, who knew skydiving could be so threatening for a red lil coin?
-Fixed a lot of hitbox issues, this should make the game a... "hit"... ehehehe
-Mario now preserves his momentum when frozen and takes damage when he smashes into a wall.
-Added a "play level" button on the title screen so you can hop into the game as quickly as possible.
-Moved the settings button after fighting a third world war for it.
-Ability to pause by pressing "P"
-Ability to make screenshots of the game by pressing "Q"
-Reset warps are now toggles for all warps, even if they don't go inbetween maps.
-Mario now receives knockback from the ceiling when bumping against it while swimming.
-Iceblocks now behave more chilled out when in cryolava.
-Mario learned how to throw objects with actual force.
-More sound effects to overcharge your ears with delicious noise.
-Nerfed the hitboxes of munchers, spikes and jelectros.
-Mario is immume to cryolava now too with the invincibility cheat.
-You can now jump on jumping fish... yes.
-A new mountain tileset!
-Overhauled the retro tilesets with new visuals and decorations.
-Added a guide for warps so you can now read something and still ask for help!
-IDK like over 100 bugfixes? ye let's just say it's 100 to excuse the pins clogging up.
Patch v3.2
Changes:
-Hotfixed small issues which were in v3.1
-Penguin suit now has an arrow in editor in case you want it to waddle
Patch v3.1
Changes:
-Fullscreen on levelpalace now works again!
-Mario's slide hitbox is slightly smaller.
-Background System improvements: BGs now always default to the bottom, even with Y-space. The parallax difference been removed. (Cloud BGs can be used to achieve better vertical scrolling)
-Organized the editor a little bit more.
-Ice cubes w/ dangerous enemies inside will break after a short time (Spiny Cheep Cheep, Porcupuffer, Boom Boom).
-Enemies on the same layer as tiles will always be in front of them.
-Boom Boom balancing: he now jumps up with his spikes up, increasing his invulnerability frame.
-Koopatroopas shells are no longer fireball resistant.
-Airborne Mario can now gain some extra speed when jumping from an enemy.
-New Toad sprites, improvements to Raccoon Mario sprites & other visuals tweaks to the retro ground & cave, grass and forest tilelsets.
-Clouds mario's clouds now emit light, just like goal orbs and red coin rings!
-Thwomps can now trigger POW-Blocks.
-A lot of reported bugs fixed and feedback implemented!
-3 new Toad colours + Toadette & Toadsworth
-new green poison Dolphins.
-Large hard block has been added next to a cave variant for retro tilesets.
-Added more enemy projectiles to the toolbar such as baseballs and footballs.
-Slow and fast skull rafts!
-New horizontal- and vertical only options for BG/FG scrolling to use for legacy SMF backgrounds.
-Last but definetely not least: added bunny mario which glides very slowly and can't spinjump.
v3.0 (update rundown)
-Early mobile support (touch screen)
-Level testing tools (invincibility + slowdown)
-A lot of water + the option to set your level to water mode
-Monty Moles: big and small with 3 different AI types (chase, moving platform & chasing platform)
-Rocky Wrenches; respawnable, non respawnable and bomb throwers.
-The all new beach tileset with a new background
-Retro Castle tileset
-Donut Blocks, with 2 different periods of time before they start falling
-The penguin suit power-up with the ability to slide, throw iceballs, swim more controlled and safely walk on ice
-The blue shell which increases swim speed and enables you to shell dash by pressing down while running
-Bob-ombs, which destroy a lot of blocks
-Outlined coins of NSMB
-Cannons with cannonballs, the foremost being the most customisable.
-New types of koopa's: flying and jumping
-Palace Switches in 4 different colours like in SMF2/3
-Very customisable cheep cheeps
-Blurps
-Rip Van Fish
-Bloopers (including a pink land variant)
-Banzai Bills
-Chucks with various abilities
-Volcano Lotus/loti
-Torpedo Teds with their respective customizable launchers
-very big fish such as the porcupuffer, spike bass, boss bass and the even bigger cheep chomp
-Brown P-Switches
-Dolphins with similar customisation to the podoboo
-Red Coin Ring + red coins
-Progessive Power-ups (with a starchain included)
-Bubbles which trap objects/enemies placed in the same spot of it in the opposing layer.
-Cryolava now freezes objects
-Jelectros
-Floating Mines with optional direction
-Switch Palace Tileset (4 colours)
-Airship Tileset
-Retro Underwater Tileset
-Dark effect + light sources
-New sprites for goomba's, boom boom and the retro styled liquids.
-Spiny cheep cheep
-More presents, including an exploding one.
-several new tiles such as bones
-a better experience while playing SMC in general
V3.PublicBeta-9
Bugpatch:
-Heccload o bugfixes and performance upgrades
v3.PublicBeta-8
Changes:
-Cheep chomps now take 3 hits from fireballs before they're killed.
-Added 2 different rocky shell variants; bomb throwers and non respawning ones.
-Penguin suit be smoooth.
-More bubble AI's because why not! chase, stationary and evade!
-New Boom Boom sprites by palutena!
-New retro water/lava/etc. animations by palutena!
-Added the SMB1 hard block and rock
-Added a few more backgrounds listed on LB's site
-more bugfixes yadda yadda
v3.PublicBeta-7
Additions:
-Added the all new blue shell power-up, run and press down to slip 'n spin...
-Added the penguin suit; shoot ice, swim faster and slide over ground.
-Added the porcupuffer, spiky!
-Added the boss bass which will chomp you down in 1 bite.
-Added the spike bass, which is a boss bass which can't chomp you down, hurray!
-Added the very, very, VERY big cheep chomp. It's dangerous, seriously.
-Added the spiny cheep cheep.
-Added several types of torpedo teds for good measure, including their launchers!
-Added bubbles, use Layer 1 and 2 to make these babies work.
-Added cannonballs and cannons for your bullet hell pleasures.
-Added more AI to cheep cheep's because why not.
-Added lots of new presents to match items, this includes a red present which will explode in a red pow blast when it hits a wall.
-The all new retro SMB1 water tileset!
Changes:
-Pink bloopers can now be jumped upon out of water.
-News will now also display ingame, making this page... less needed.
-New goomba sprites, AGAIN! yaaaaaaaaaay.
v3.PublicBeta-6
Additions:
-Added new tiles such as bones and logs.
-Added the retro castle tileset.
-Chucks, finally, lots of chucks!
-Dolphins, in red n blue, fancy!
-Bloopers because we wish to see this world burn, pink ones work outside of water.
-New effects! including a blue watery overlay, a darkness effect with light sources and a VERY dark effect.
-Progressive power-ups are now in!
-Added an option to turn off automatically placed tiles from mole holes and fish.
QoL improvements:
-Thwomps and munchers like eachother now, hurray!
-Thwomps can also properly use screenwrap now.
-Shells can collect all coin types.
-A few layering tweaks.
-further changes we won't list, hurray for bugfixin!
v3.PublicBeta-STABLE
Changes:
-A dded a new test button to the toolbar as a QoL improvement.
-Testing tools while testing your level! you can reduce game speed and make mario invincible.
-Sliding will now accelerate you up to much faster than running speed, that's a lot!
-You will no longer get hurt when grabbing a power-up in awkward spots nor ever take damage from flat out low terrain.
-Palace switches reset after dying, ones collected before you got a checkpoint persist though.
-Fish automatically turn around when they reach the end of a body of water.
-Touchscreen support! it's experimental though, so you won't be able to make full levels just yet.
-Clouds flower balance tweaks.
-Setting music to 0 will yield no music.
-spinjump projectile spam for various power-ups has been nerfed.
v3.PublicBeta-5
Additions:
-Added the sleepy "Rip van fish" which will chase you down, grab a star and see what happens...
-Monty moles in 2 sizes, 3 types (normal, platform and taxi) and 3 different ways of spawning!
-Added the airship tileset.
-Added jumping and flying paratroopas, press control to do a lot with em.
-Added an activation delay to podoboos.
-New airship music.
-Added 2 new effects: fog and swimming fish.
QoL improvements:
-Mario swims now faster upwards.
-New bob-omb sprites.
-Donut blocks fall faster.
v3.PublicBeta-4
Bugfixes:
-Cheep cheeps now turn when hitting a wall.
-Snowballs now get destroyed upon collision.
-Donut blocks are affected by water now.
Other changes:
-Changed some more water physics thingies.
-Added the checkpoint tile in addition to the switch palace added last patch.
-New editor themes
v3.PublicBeta-3
Additions:
-Cheep cheeps have been added! you can heavily customise these by clicking on them while holding shift.
-Blurps, no wall can stop em.
-Water, water and ye... more water tiles!
-Beach background and theme.
-Switch palace tileset in 4 different colours.
-New music, including underwater, bonus zone and a SMB1 remix in SMW.
-Added mines, make em move if ya wish.
-Added a spike that hurts mario from all sides regardless how he erm... hysically harassed it.
-Added jelectros.
Bugfixes:
-Thwomps now dont oddly sink in water in very creative ways.
-Skull rafts and ice blocks now acknowledge the existence of water.
-Fire and ice balls are now unaffected by the water slowdown.
Changes:
-Cryolava will now freeze anything it touches, brrrr!
-Spinjump will now persist through water and end when staying in water for too long.
-Sinking goes faster now, hurray!
-Hud can now be toggled with "H".
-New sprites for stuff liek the brown pswitch, brown coin and the red coin ring!
v3.PublicBeta-2
Additions:
-Wouldn't be a waterupdate without water! so it has been added as an early development addition.
v3.PublicBeta-1
Additions:
-Bobombs have been added!
-Volcano loti/lotuses, whatever you wanna call em in plural.
-Red coin ring which can hand out any power-up, including poisonous ones... hmmm
-Brown coins and brown pswitches, for people who prefer p-switches that only affect brown blocks.
-Donut blocks! two types of em even.
-Explosive present, because why not?
-Palace switches which persist through maps!
-Banzai bills, very gud big boys.
Changes:
-You can now shift click on certain blocks to add an item to it.
-Invisible ?-blocks can contain many different kinds o thingies now.
-A level info menu has been added.
Release v2 (Winter Update)
v2.0-Release
Update Rundown:
-Winter tilesets and scenery, including: snowy grassland, icy cave, snow and normal pinne trees, retro cave tileset, retro grassland sprite update, ice blocks, ice crystals and cryogenic lava!
-Slippery physics for icy tiles.
-Ice flower.
-More backgrounds.
-Customizable normal and icy podoboos.
-Red and blue pows.
-Editor tweaks such as more styles and editor music being lower and toggleable.
-Screen wrap.
-Better audio cave effects.
-New visuals for the hammer bro, brick block, spikey and spikebal.
-Grab blocks in 2 styles.
-Presents which give a selected item whe broken.
-Pswitch tiles
-Red spring (can't be picked up)
-Customisable background scrolling speed + a few scenery tiles off of the ball n chain and moving platform.
-HUGE performance improvements.
-Customisable firebars.
-Weather effects: snow, rain and sandstorm.
-Icy and normal bowser flames.
-Thwimp, buster beetle, giant thwomps and the snow pokey, this also includes snowballs!
-Invisible ?-blocks.
-A new snowman NPC! his name is "snowpeep snowman NPC without an actual name who gives you presents"
v2.PublicBeta-8
Changes:
-Buster beetles have a higher diet of picking stuff up! yum!
-Snowballs thrown at mario knock him back.
-Drops can now include pows on boom boom and toad!
-More gift blocks!
-Add a snowpeep snowman NPC without an actual name who can give mario gifts!
-Changed the snow pokey sprite
v2.PublicBeta-7
Changes:
-Invisible ?-blocks have been added and are solid only after activation.
-Huge lag reducing improvements
v2.PublicBeta-6
Additions:
-Presents! press control to auto wrap another item! And throw em like you do with normal presents! wait wat...
-Large thwomps have a BIG crush on top of you! And quite a break on stone blocks...
-Sandstorm and snow weather effect!
-New sprites for the hammer bros and the snowball!
-Cryogenic lava has been formed out of the icy podoboo's bodies!
-icy flames freeze you up!
-Hammer mario can now act as an elevator for other enemies!
-Snow pokeys which turn into snowballs when killed! Snowballs are used to fly because the collision isn't fixed yet... well... it is at the moment of writing this but who cares!?
-several hitbox changes to improve the quality of your life.
v2.PublicBeta-5
Additions:
-Icy podoboos enter the game! you can access them by customising a normal podoboo.
-Brick blocks got a fancy new sprite for your eye viewing pleasure.
-Ice cubes are now solid on the sides too!
-Added firebars, just grab a fireball out of the editor and hold shift while clicking on one to fully customise em.
-Added a new retro cave tileset! Alongside this... the retro grassland one also looks a lil more familiar now...
-Added a new rain effect in the level settings! more coming soon.
-Bowser flames arrive to roast you better than anyone ever has, not even a spinjump can diss em!
-Snowy trees arrive... and control likes you, a lot.
-Added a blue brick which is basically just a grab block except it looks like a brick... press control to change inbetween them.
-Added the thwimp, which acts as a solid on top... so try putting items on 'em!
-Added buster beetlels which will throw grab blocks at you... fun!
-Enemies frozen midair will now forget they're in the air for a few seconds, then proceed to fall down as Newton discovers their gravity.
-Added 3 new backgrounds and 3 new foregrounds.
Bugfixes/QoL changes:
-Mario's momentum will no longer stay slippery for eternity when in the air.
-Throwable blocks will now offend other blocks' collision when you throw em at stuff like switches.. nice!
-Momentum will now be able to send you to the moon when you use crazy digit values on stuff like boom boom or spinners.
-Pswitch in editor is now a 1-use by default, putting the infinite use on control.
-Falling on items you can pick up while holding run will no longer teleport em magically to your hands and make your feet exist on em instead.
-Lava rafts will now prioritise going up over killing you inevitably.
-Fireballs will now unfreeze frozen enemies!
v2.PublicBeta-4
Changes:
-Further improvements to reduce lag and increase performance.
-Fixed tons o bugs in the previous version
v2.PublicBeta-3
Additions:
-Grab block has been added to be thrown into its duty.
-Red Springboard which is very stubborn in comparison to its green counterpart
-P-switch Tile which activates when a p-switch happens to be active too, what a coincidence!
-Added an option to change the scrolling speed of the back/foreground.
Bugfixes:
-Fixed more issues with slopes.
-Fixed upwards going warps' entry points being very difficult to get in to.
-Raccoon mario's flying speed has been increased.
-Running into sideways springs will now actually deplete your p-bar because momentum n stuffz
v2.PublicBeta-2
Additions:
-More backgrounds!
-Podoboos!
-Icy cave tileset for more slip n sliding.
-Screen wrap like in SMB2, walk past the left part of the screen and end up at the right!
-Hammer bro tweaks to make them less frustrating to oppose.
-Blue and red Pow-blocks. To kill and to destroy, both in bala- i'm not a weeb i'm sorry.
-Cave audio effects should now be actually hearable!
-Added a toggle for the editor music and added a few cosmetic styles for the editor.
v2.PublicBeta-1
Additions:
-Snow tileset.
-Ice blocks with slippery physics.
-Ice flower will bring a chill to the lands!
-Plant all the trees you can because we got erm... more trees.
Update Rundown:
-Winter tilesets and scenery, including: snowy grassland, icy cave, snow and normal pinne trees, retro cave tileset, retro grassland sprite update, ice blocks, ice crystals and cryogenic lava!
-Slippery physics for icy tiles.
-Ice flower.
-More backgrounds.
-Customizable normal and icy podoboos.
-Red and blue pows.
-Editor tweaks such as more styles and editor music being lower and toggleable.
-Screen wrap.
-Better audio cave effects.
-New visuals for the hammer bro, brick block, spikey and spikebal.
-Grab blocks in 2 styles.
-Presents which give a selected item whe broken.
-Pswitch tiles
-Red spring (can't be picked up)
-Customisable background scrolling speed + a few scenery tiles off of the ball n chain and moving platform.
-HUGE performance improvements.
-Customisable firebars.
-Weather effects: snow, rain and sandstorm.
-Icy and normal bowser flames.
-Thwimp, buster beetle, giant thwomps and the snow pokey, this also includes snowballs!
-Invisible ?-blocks.
-A new snowman NPC! his name is "snowpeep snowman NPC without an actual name who gives you presents"
v2.PublicBeta-8
Changes:
-Buster beetles have a higher diet of picking stuff up! yum!
-Snowballs thrown at mario knock him back.
-Drops can now include pows on boom boom and toad!
-More gift blocks!
-Add a snowpeep snowman NPC without an actual name who can give mario gifts!
-Changed the snow pokey sprite
v2.PublicBeta-7
Changes:
-Invisible ?-blocks have been added and are solid only after activation.
-Huge lag reducing improvements
v2.PublicBeta-6
Additions:
-Presents! press control to auto wrap another item! And throw em like you do with normal presents! wait wat...
-Large thwomps have a BIG crush on top of you! And quite a break on stone blocks...
-Sandstorm and snow weather effect!
-New sprites for the hammer bros and the snowball!
-Cryogenic lava has been formed out of the icy podoboo's bodies!
-icy flames freeze you up!
-Hammer mario can now act as an elevator for other enemies!
-Snow pokeys which turn into snowballs when killed! Snowballs are used to fly because the collision isn't fixed yet... well... it is at the moment of writing this but who cares!?
-several hitbox changes to improve the quality of your life.
v2.PublicBeta-5
Additions:
-Icy podoboos enter the game! you can access them by customising a normal podoboo.
-Brick blocks got a fancy new sprite for your eye viewing pleasure.
-Ice cubes are now solid on the sides too!
-Added firebars, just grab a fireball out of the editor and hold shift while clicking on one to fully customise em.
-Added a new retro cave tileset! Alongside this... the retro grassland one also looks a lil more familiar now...
-Added a new rain effect in the level settings! more coming soon.
-Bowser flames arrive to roast you better than anyone ever has, not even a spinjump can diss em!
-Snowy trees arrive... and control likes you, a lot.
-Added a blue brick which is basically just a grab block except it looks like a brick... press control to change inbetween them.
-Added the thwimp, which acts as a solid on top... so try putting items on 'em!
-Added buster beetlels which will throw grab blocks at you... fun!
-Enemies frozen midair will now forget they're in the air for a few seconds, then proceed to fall down as Newton discovers their gravity.
-Added 3 new backgrounds and 3 new foregrounds.
Bugfixes/QoL changes:
-Mario's momentum will no longer stay slippery for eternity when in the air.
-Throwable blocks will now offend other blocks' collision when you throw em at stuff like switches.. nice!
-Momentum will now be able to send you to the moon when you use crazy digit values on stuff like boom boom or spinners.
-Pswitch in editor is now a 1-use by default, putting the infinite use on control.
-Falling on items you can pick up while holding run will no longer teleport em magically to your hands and make your feet exist on em instead.
-Lava rafts will now prioritise going up over killing you inevitably.
-Fireballs will now unfreeze frozen enemies!
v2.PublicBeta-4
Changes:
-Further improvements to reduce lag and increase performance.
-Fixed tons o bugs in the previous version
v2.PublicBeta-3
Additions:
-Grab block has been added to be thrown into its duty.
-Red Springboard which is very stubborn in comparison to its green counterpart
-P-switch Tile which activates when a p-switch happens to be active too, what a coincidence!
-Added an option to change the scrolling speed of the back/foreground.
Bugfixes:
-Fixed more issues with slopes.
-Fixed upwards going warps' entry points being very difficult to get in to.
-Raccoon mario's flying speed has been increased.
-Running into sideways springs will now actually deplete your p-bar because momentum n stuffz
v2.PublicBeta-2
Additions:
-More backgrounds!
-Podoboos!
-Icy cave tileset for more slip n sliding.
-Screen wrap like in SMB2, walk past the left part of the screen and end up at the right!
-Hammer bro tweaks to make them less frustrating to oppose.
-Blue and red Pow-blocks. To kill and to destroy, both in bala- i'm not a weeb i'm sorry.
-Cave audio effects should now be actually hearable!
-Added a toggle for the editor music and added a few cosmetic styles for the editor.
v2.PublicBeta-1
Additions:
-Snow tileset.
-Ice blocks with slippery physics.
-Ice flower will bring a chill to the lands!
-Plant all the trees you can because we got erm... more trees.
Release v1 (Integration Update)
Release-v1.0:
Features and fixes:
-Going through an instant warp now preserves momentum.
-Shift clicking exits will now bring you to the respective entrance.
-Raccoon Mario can now take off while ducking with the proper timing attached.
-Thwomps can now interact with switches.
-Koopas wil now persist flipped in their shell when one gets hit with a spin attack.
-Tons more bugfixes, including slope clipping.
Release-1.Beta:
QA improvements:
-Heavily reduced any lag and increased level loading performance overal
-Fixed any bugs created by fundamental core changes, these bugs include hitboxes being wonky and slope issues.
-Added a menu for when clicking on the back button and respective shortcut changes. (available in live version)
-You can now spinjump on hammers thrown by hammer bros (available in live version)
Additional changes:
-Hammers interact with p-switches and springes
-Held object hitboxes can interact with pretty much anything, meaning a key touching a spring will make you bounce.
-Shells now kill dry bones
-Custom keybinds are now saved inbetweens sessions
-Mario will be granted eternal life when finishing a level.
-Deflected hammers can kill enemies.
-Monty mole tiles have no background, meaning you can put them anywhere without it looking odd.
-Added a recording tool which can be used by pressing R and stopping using S.
-Steep slopes force Mario down.
-New lava palettes, grey and light purple.
-One way gates for the terrain that visually doesn't cut it.
-5 new pipe colours.
-ON/OFF block sprite change.
-Middleclicking placed tiles puts it in your hand.
-The instawarp tile which transports you upon touch.
-The permanent load block will now be able to get turned off by pressing ctrl and become active once it gets on screen.
-Holding shift while clicking on the back button will now restart the level, pressing control will open the editor.
-Shift clicking an entrance will instantly start the level from that warp.
Content:
-Finally added quick play! you now no longer have to spam the question "how do i load a level!" (you still have to spam sugestions which are already planned tho, we need a source of ANGERY here, so... feel free to do that.)
-Added the forest tileset, if you're a pig you can now roll in the mud or for the monkeys among you, we now have trees!
-Added the usage of Ctrl to toggle between tall bush tiles.
-Added the option to open the editor menu while the toolbar is disabled.
-Added new backgrounds! including castle hall and ghost house.
-Added hammer bros! Their hammers can be deflected by ducking with a hammersuit!
-Added the eraser tool!
-Added an animation for the keyhole.
-Added custom music!
-Added the skull platform which floats over lava, this'll spice up your caves quite a bit!
-Added the poison mushroom power-up... erm... power-down?
-Added a SMB1 tileset for the people who love the new classic.
-Piranha plants pipe up! wait... oh ye right this isn't smash... anyways they've finally been added!
-Added a single use p-switch because infinite uses is too much to handle for you.
-Added galoombrats (goombuds) to complete the four musketeers (...?)
-New textures for the desert tileset, boom boom and goombrats! They should now look on par with every other custom sprite and official sprite of course.
-Munchers can now be attached to walls and roofs while maintaining gravity properties, thus if the wall or roof disappears, the munchers will fall down.
-Clocks have been added to the game too, which add 10 or 100 seconds to your remaining time when picked up.
-The cloud flower is making its appearance in SMC! jump around in selfmade clouds using cloud Mario!
-As seen in the bugfixes... slopes have been readded due to their heavy amount of bugs having been fixed!
-You can now jump off of parachutes by pressing jump!
-Added homing parachutes red ones are destroyed upon use while grey ones can be rebaorded infinitely.
-Thwomps now interact with blocks, breaking bricks and going through flip blocks without destroying them.
-L and P blocks in editor have been added, P blocks permanently load a section and L blocks load the full section they mark off when the block gets on screen.
Bugfixes:
-Fixed a bug where glass blocks cancelled spinjump by... oh wait by being a semisolid instead of being a sprite only tile... welp.
-Fixed slopes, so they're available again!
-Fixed a bug which caused heavy OCD because of mismatching colours in the grassland tileset (i'm not calling out any names...)
-Fixed a bug where spinning on a turn block with an item in it would destroy it.
-Fixed pokeys (we hope)
-Fixed a bug which caused immense lagspikes, the game should run much smoother now!
-Fixed a few issues with hitboxes.
-Fixed a bug where Mario would stop spinning while in his spinjump animation and lock into a default pose.
-Fixed a bug where holding shift would make customisables in the unselected layer transparent too.
Pre-Release2
Pre-2.6:
Content:
-Added On/Off Switches with their respective On/Off blocks.
-Added the option to place moving power-ups without the use of ?-blocks.
-Added Toad NPC's which act like textboxes... but differently!
-Finally added checkpoints which can be redirected to any warp and will have a curved bottom when placed without tiles below.
-Added customisable moving platforms which work similar to spinners/chainballs!
-Added the green bouncy platforms which you probably dislike!
-Added falling spikes, make sure to wear a helmet!
-Added bullet bills of various kinds, going from high speeds to trackers.
-Added customisable cannons with customisable bills, cannonfire can track the player if you feel sadistic!
-Added customisable pokeys to cheer up your deserts with... oh... thorns....
-Added a couplel new tilels for your lel-posting plelasures. (carrot tops and skull boxes)
Bugfixes:
-Lots of bugfixes!
-Seriously... a lot.
-Why do you keep reading nobody is interested in this....
-Dude i'm not feeling up to listing em, look up, exciting new content!
-Fixed performance issues, granting older devices more stability.
Pre-2.5:
Content:
-Added shells which are moving upon spawn into the editor, you can get them by pressing shift while holding a shell, let em spin right round and get creative!
-Added flying galoomba's! you can get them by pressing shift while holding a regular galoomba!
-Added saws! press shift to toggle between a locked in place and a moving saw.
-Added a warning for when you would destroy (or heavily damage) your level when you decrease the size of it.
-Added parachutes! they... are not finished yet, at all... but... we got em anyways.
Bugfixes:
-Fixed the spike-ball not updating its position when still being held by the Spike.
-Fixed a bug where the game crashes if you were to try to commit spike-ball murder.
-Fixed an issue where Mario was able to fall through a spike-ball while spinjumping.
-Fixed a visual bug with the signs in the editor.
-Fixed a bug where thwomps would have different respawn positions.
-Fixed a bug where an upside-down Galoomba couldn't be jumped on.
-Improved CPU usage to be more effective, this system isn't done yet though so it might cause some glitches with collision.
Pre-2.4:
Content:
-Added spikes and their respective spike-balls!
-Added coloured goombas! press shift for your coloury please, red goombas are 50% faster.
-Signs for your confusing levels! can be rotated using shift and mirrored using Ctrl!
-Thwomp are now immune from the top, meaning you can place stuff on em and walk on them as invincible Mario (star).
Bugfixes:
-Shells no longer get stuck on munchers
-Mario no longer clips through semi-solids when unducking when there's a tile above him.
-Fixed a huge warp regarding entering doors and getting hurt and resetting your death in... ways.
-More bugs reported in the SMC discord!
Pre-2.3:
bugfix patch, no new content.
Bugfixes:
-Fixed a bug where a fake layer 3 came into existence.
-Fixed a bug where thwomps would start acting wonky when items were placed on them.
-Fixed a bug where buzzy beetle shells couldn't defeat enemies.
-The level code textarea no longer disappears when the help block is clicked.
-Fixed a bug where keys being held could clip you through the floor by ducking.
-More small bugfixes in the SMC server.
Pre-2.2:
Content:
-Goombrats have been added to SMC!
-Several sprites have gotten a small update.
-Added new backgrounds for your backing pleasure.
-Added theme presets to keep the critics at bay.
-More fun with stacking stuff with less sloppiness overal
-Added bush tiles, because scenery.
Bugfixes:
-Bones can now be destroyed.
-Fixed errors with brick tiling.
-A few other bugs reported in the SMC discord.
Pre-2.1:
bugfix patch, no new content.
Pre-2.0:
Content:
-Added a new tileset! The sands of the desert will now be available for usage, with matching scenery tiles!
-Added the starman (and its respective blocks).
-Added the key and keyhole exit.
-Added cool interactions with items being held, you can for example infinitely stack keys on a key you're holding and make a koopa walk on top of that! the possibilities are endless!
-Added skull blocks (instant death)
-Added glass blocks (semi-solids for sprites only)
-Added single shells to the editor without a koopa in it.
-Added warp pipes and their respective animations (exits).
-Added the toggle "reset warp" for exits.
-Added the option to bring items through warps in the same map, the item wont duplicate when doing so and everything will stay in place if you didn't select "reset warp" when placing down the respective warp!
-Added the same option for map to map travel too! this will always reset the map, but the item still wont respawn when going back if you're holding it. (bugged in Pre2.0)
-Added P-doors and Boss doors, including small counterparts AND keydoors! yes, this include the small P-keydoor.
-Added 2 new settings for boom boom customisation (drop key and don't change music upon encounter).
-Added score multiplication (up to a 1-up based upon how many enemies you kill in a row)
-Added score effects when killing enemies/picking up power-ups.
-Changed sideways spring mechanics to bounce sprites/Mario slightly more upward.
-Changed the boom boom boss music to the SMW one.
-You can also now press Shift to toggle between shell/standard koopa when holding one of the two.
-Added corner jumps pushing Mario to the empty space next to it! (this means you can stand on a corner of a platform with a roof directly above you,. and jumping will push you out instead of hitting the roof.
-More performance, yay! now you can safely cram your level with scenery without the level becoming slow.
-And last but definitely not least... Auto updating has been added to SMC, meaning the game will now receive ninja fixes for ever single 500 bugs found every week!
Bugfixes:
-Fixed a bug where Mario would get hit by a shell when throwing/kicking it.
-Textboxes will now scroll down with the respective customised control instead of the down arrow key at all times.
-Fixed a bug where customised controls wouldn't be saved.
-Fixed big Mario clipping through tiles with his head.
-Fixed a bug where big Mario could un-duck when ducked under a spike, which resulted into him being pushed out unharmed.
-Fixed a bug where the sound of the P-bar would keep going after flying.
-Fixed a bug where boom boom ignored walls.
-Fixed a bug where raccoon Mario had glitchy behaviour when interacting with walls.
-When holding shift, only sprites in the selected layer will become transparent as of now, whereas before, both layers would be affected.
-You now no longer automatically un-duck when picking up a power-up.
-Fixed sprite respawning/despawning.
-Fixed a bug where invincibility frames would make you immune to lava.
-Fixed a bug where roof-skip prevention didn't work for spikes.
-Fixed some issues with tile collision for items.
-Items being held no longer appear behind doors.
-Fixed a bug where shells being held didn't interact with enemies.
-Fixed a bug where mushrooms would divert to the opposite direction if a block below was hit (eg. coin block).
-Standing on thwomps will hurt you again.
-Fixed a bug where Mario wouldn't take damage from spikes after being hit and standing still.
-Projectiles no longer explode when falling into lava.
-Twirling while flying no longer stops flight.
-Something something warpsystem things.
-Fixed a bug where you could fly with any power-up by picking up a different power-up while flying.
-Fixed a bug where standing on a falling sidewards thwomp could clip you into terrain.
-Fixed a bug where an item being held being destroyed would leave Mario into a permanent state of holding nothing.
-Fixed a bug where Mario could jump off-screen in the title menu.
-Fixed a bug where Mario could clip walls by ducking while spin-jumping under textboxes.
-Fixed a bug where Mario would slowly nudge forward when holding down and right while spamming looking up.
-Fixed a bug where Mario couldn't fit in certain gaps which were just as tall as him when falling into them.
-Fixed a bug where slopes would act like big H E C C's when munchers were added to the level
-Tons more small bugfixes.