Download the game by clicking here.
This version enables glitch levels in smf2 Ver C.
Programming edits made by Validusername16, thnx buddo.
This page includes example videos, a full level and a manual.
This version enables glitch levels in smf2 Ver C.
Programming edits made by Validusername16, thnx buddo.
This page includes example videos, a full level and a manual.
Example Videos
|
|
Warped Out, a level made in the glitchlevel mod, enabling teleportation ingame. (full walkthrough)
List of effects by editing the "physics value" in the level code
NOTE: prior code editing knowledge is required
Glitches vary for each map, meaning you can have maps with no glitches, others with a cape glitch or with mario being death glitched, all in one level!
Note: powerups add digits to your "physics" digit, meaning if you pick up a mushroom while the base value of this number is set to "invincible big mario" you'll turn into fire mario who will turn back into an invincible big mario once hit.
Mushroom: +1
Fireflower: +2
Feather: +3
This does not stack with itself or any other powerups, meaning you can go up to +3 in physics for every glitch.
List of effects
-1 - Instant death (negative numbers have a pretty cool effect, as you can use powerups before entering a map with -1 to get 1 hit ko'ed if you take damage, this also allows you to take damage while capeglitched)
0 - Normal mode (default)
1 - Invincible big mario
2 - Invincible fire mario
3 - Invincible cape mario
4 - The cape glitch
5 to 8 - Death glitch (use at your own risk)
10 to 13 - Climbing mario (press X to fly to the skies)
15 to 18 - "Zombie" mario (you can't hold any items)
25 to 28 - Underwater mode (25 doesn't need to be code-edited, the big/fire/cape versions of it do.)
30 to 33 - Death glitched physics underwater, use at your own risk.
35 to 38 - Underwater climbing, because why not (press X to fly with a pretty horrible engine in comparison to "climbing")
40 to 43 - Underwater zombie acopalypse (you name it, and you won't get it, with it I mean any item to hold ofc)
50 to 53 - Don't do it (seriously, i'm not joking around, don't do it.)
Numbers above 54 or the ones I didn't list will either result in a game crash, instant death or a "NULL" (They won't work, thats all tbh)
Glitches vary for each map, meaning you can have maps with no glitches, others with a cape glitch or with mario being death glitched, all in one level!
Note: powerups add digits to your "physics" digit, meaning if you pick up a mushroom while the base value of this number is set to "invincible big mario" you'll turn into fire mario who will turn back into an invincible big mario once hit.
Mushroom: +1
Fireflower: +2
Feather: +3
This does not stack with itself or any other powerups, meaning you can go up to +3 in physics for every glitch.
List of effects
-1 - Instant death (negative numbers have a pretty cool effect, as you can use powerups before entering a map with -1 to get 1 hit ko'ed if you take damage, this also allows you to take damage while capeglitched)
0 - Normal mode (default)
1 - Invincible big mario
2 - Invincible fire mario
3 - Invincible cape mario
4 - The cape glitch
5 to 8 - Death glitch (use at your own risk)
10 to 13 - Climbing mario (press X to fly to the skies)
15 to 18 - "Zombie" mario (you can't hold any items)
25 to 28 - Underwater mode (25 doesn't need to be code-edited, the big/fire/cape versions of it do.)
30 to 33 - Death glitched physics underwater, use at your own risk.
35 to 38 - Underwater climbing, because why not (press X to fly with a pretty horrible engine in comparison to "climbing")
40 to 43 - Underwater zombie acopalypse (you name it, and you won't get it, with it I mean any item to hold ofc)
50 to 53 - Don't do it (seriously, i'm not joking around, don't do it.)
Numbers above 54 or the ones I didn't list will either result in a game crash, instant death or a "NULL" (They won't work, thats all tbh)